This section will detail a system for long distance travel: potential new terms: Rest, fatigue Desired outcome of this section is distance traveled per time It will be necessary for the storyteller to set a typical travel speed. It will be necessary for the storyteller to choose between grid or not. Travel should also be kinda like downtime. increase or decrease rest/fatigue?

this section should detail how you get from point a to point b in the world, what it costs, what you get, what happens along the way, and how fast this all happens.

so, traveling from point a to point b should take some number of days one day per tile on the world map usually. what if a and b are adjacent? then you use hours as your timescale what if they arent? you use days as your timescale

travel time, scale, cost, and representation should maybe handled in a separate section but Toolkit might be able to handle it.


Most of this stuff is like Default Delay and Tick Length in that it is just a Storyteller defined constant that could go on the World Sheet. It would need to be accompanied by a map but I’m going to put a section in Toolkit about making maps.


I think maybe the best place for this is in the world sheet… moving it there for the moment.


taken from Spatial. should maybe be returned