This section will detail a system for long distance travel:
potential new terms: Rest, fatigue
Desired outcome of this section is distance traveled per time
It will be necessary for the storyteller to set a typical travel speed.
It will be necessary for the storyteller to choose between grid or not.
Travel should also be kinda like downtime.
increase or decrease rest/fatigue?
this section should detail how you get from point a to point b in the world, what it costs, what you get, what happens along the way, and how fast this all happens.
so, traveling from point a to point b should take some number of days one day per tile on the world map usually. what if a and b are adjacent? then you use hours as your timescale what if they arent? you use days as your timescale
travel time, scale, cost, and representation should maybe handled in a separate section but Toolkit might be able to handle it.
Most of this stuff is like Default Delay and Tick Length in that it is just a Storyteller defined constant that could go on the World Sheet. It would need to be accompanied by a map but I’m going to put a section in Toolkit about making maps.
I think maybe the best place for this is in the world sheet… moving it there for the moment.
taken from Spatial. should maybe be returned