there should maybe be a chance for things to happen while traveling? time taken (fatigue gained/lost, resources gained/used, healing), distance traveled time vs distance traveled fatigue makes the ratio worse sneaking makes the ratio worse being hurt makes the ratio worse carrying too much makes the ratio worse
I don’t think I want to link bad stuff to travel specifically but I might leave it as an input to some of the random tables in the toolkit section. Speaking of, this section should be handled with a table generated by the toolkit section.