This page is intended as a definition of a roleplayed scene and most of this is actually a tool to help the storyteller do good scene setup and belongs in the toolkit section. moving it there.
I saw a video recently where some guy explained that he wanted and had more codified rules for exploring than D&D has.
D&D:
- DM describes environment
- Player describes what they want to do
- DM narrates result
I happen to agree that these are shit rules. These are the guy’s rules:
- describe the environment and give out a number of pieces of landmark information equal to the number of players. This lets each player start fucking with one piece of information.
- When the landmark information is interacted with provide hidden information and have the player roll a check. On a successful check have players learn secret information
- This can be represented in notes as “landmark information sentence” ⇒ “hidden information sentence”
I think this is a huge step in the right direction but I’m concerned there isn’t much of a linguistic or actual distinction between hidden and secret information. I might collapse those into one thing.
roleplayed scenes are for roleplaying, talking, exploring, etc.
these terms might be useful for Secrets
- landmark information
- hidden information
- secret information