The Storyteller may choose to add the event die to a Check. It can be rolled either publicly or privately, either by the storyteller or one of the Players. The storyteller chooses in both cases.

Event DieMeaning
1something goes poorly
2-5no additional effect
6something goes well

perhaps make this another section?

when to involve it:

  • chaotic situations like conflict
  • Checks that could go extra well or extra poorly independent of their Outcome
  • every check
  • when you want to stress out your players

should the positive and negative effects be bound to when the check is happening? no, or the privacy of the roll doesn’t matter.


logistic options:

  • use an identifiable die
    • first or last die in the dice software
  • have another player roll it

“This is more likely to cause problems IRL than solve them” —stefan

I think this section needs more certainty. If I were to say the die is always public that would probably solve some of the issue. I’m not sure if I want to. Even if I were to keep things the way they are adding some certainty might help. I had a feeling this needed rewritten anyway.