health is a stat each character has that will contribute to their derived defenses. It is always paired with one of physical, mental, social, or spiritual to create physical health, mental health, spiritual health, and social health. if ever a character has more wounds of the corresponding type than one of these values, they die, go insane, get run out of town, thrown in jail, sent to the shadow realm, or otherwise become unplayable.

uses Quadratic Experience Costs to level up. starts at 0.