This is an attribute representing how hard it is to Wound a character. It takes “attribute_armor” successes on an attack for each wound an attacker would like to give a character. this formula can reduce incoming wounds to zero or allow multiple wounds to be applied to a character with one attack. This attribute effectively gives you armor for each of physical, mental, spiritual, and social when you level it.
uses Quadratic Experience Costs to level up. starts at 0.